Sunday, 17 July 2016

Updated: Shaker Kitchen

UPDATE 17/07/2016: Just a small update while I am doing everything else. There was a texture issue with the kitchen cabinets which has been resolved. Please redownload. Individual items can be downloaded at the link at the bottom.
UPDATE 07/02/2016: There was an issue with the dirty state of the light blue island with butcherblock top where the countertop texture was not correctly linked and displayed as the missing texture. I have since fixed this and reuploaded the files. Please redownload. Thank you to Kanata2288 for bringing the issue to my attention.

Well, I think I out-did myself this time. I seem to be taking on ever-increasingly complex sets that get bigger as I get more experience. As you can see, a kitchen is probably one of the most complex sets you can make for The Sims 4. Totalling just over 51 unique meshes in 38 package files, this by far outstrips Atwood Living for my biggest set to date. I will probably hold that title for some time to come. I has been a labour of love, and I hope that dedication shows in the final product. I am usually at a point when i finish these projects that I never want to see my content again. However, that is not the case with this kitchen. I still love using it, despite the amount of agony it has caused me. So I hope you all enjoy it at least as much as me (which is a lot).

Advisory: Because of EA's horrendous cabinet shader, I changed mine to the counter shader so it lights up smoothly. However, the side effect is the occluders (what helps cast shadows) of the items that go on the counters will visually darken the cabinets above, particularly appliances and refrigerators. So I have made a default override for the lightsources for every appliance and refrigerator released to date. These will only work for basegame items unless recolours link to this basegame lightsource instead of cloning it. You will find the download at the bottom the the page. It is HIGHLY recommended to have that and it can be used with any kitchen where the cabinet shaders have been changed (e.g. plasticbox kitchen overhauls over at MTS and my own blandco recolours) so you don't get the annoying shadows. 

The Build/Buy items feature:
  • basegame compatibility
  • non-default
  • 38 meshes in total with between 1 and 60 colour/style options:
    - Solid kitchen counter,island and bar (15 counters plus 4 counter-top choices, 60 styles in total)
    - Wood kitchen counter,island and bar (15 counters plus 3 counter-top choices, 45 styles in total)
    - Kitchen cabinets, open shelving, rangehoods (small and large), Low and Standard fridge nooks, standalone pantry (15 solid and 15 wood tones, 30 styles in total)
    - Refrigerator, Induction Range, Dishwasher, Sink (4 metal textures)
    - Bar stool (20 solid and 15 wood tones, 35 styles in total)
    - Herb Pot (8 plant choices)
    - Wheat grass Jar (1 style)
    - Grand Flower and Vase (15 flower colours)
    - Flour/Rice/Sugar Jars, Breadbox, Fruit Bowl, Knife Block, Kitchen Timer, pestle and mortar (20 solid colour variants)
    - Soap Dispenser, Salt & Pepper Mills (1 bamboo variant and 20 solid colour variants)
    - Chopping Board (1 bamboo style)
    - Dish Rack (4 plate colours)
    - Warehouse Pendant Lamps in short, medium and long lengths (20 colour options)
    - Roman Blinds in 1 or 2 tile size (32 solid fabric colours)
  • find items easily using phrase "Shaker Kitchen" in search bar
  • style (found under "contemporary") and colour filter compatible
  • custom thumbnails
  • Style tool compatible
  • Pricing  and polycount as follows*:
    - Solid/Wood Kitchen counters ($300/$302, S=662, L=608, R=608, OC=544, IC=358 )
    - Solid?Wood Kitchen islands ($300/$302, S=671, L=628, R=628, OC=82, IC=587, OCC=164, ICC=744)- Solid/Wood bar ($1005/$1007, 2831 polys)
    - Kitchen Cabinets ($230, S=536, P=729, H=536, OC=892, IC=826, R=1041, L=1041)
    - Pantry ($250, 737 polys)- Shelving ($125, 62 polys)
    - Low/Standard Refrigerator Nook ($240/$245, 552 polys)
    - Small/Large Rangehood ($150/$300, 374 polys)
    - Icebox 2016 Refrigerator ($2115, 1242 polys)
    - Induction Range ($1925, 1029 polys)
    - Dishwasher ($645, 1020 polys)
    - Sink (215, 1206 polys)- Bar stool ($125, 825 polys)- 1 Tile/2 Tile Roman Blind ($110/$120, 388 polys)- Short/Medium/Long Warehouse Pendant Lamps ($150/$151/$152, 784 polys)- Wheat grass Jar ($105, 636 polys)- Herb Pot ($110, 472 polys)- Grand Flower and Vase ($150, 716 polys)- Flour/Rice/Sugar Jars ($79/$78/$77, 302 polys)- Soap Dispenser ($23, 198 polys)- Kitchen Timer ($24, 168 polys)- Salt & Pepper Mills ($28, 480 polys)
    - Plate Rack ($95, 956 polys)- Breadbox ($58, 258 polys)- Chopping Board ($62, 148 polys)
    - Pestle and Mortar ($74, 400 polys)- Fruit Bowl ($123 , 962 polys)
    - Knife Block ($290, 241 polys)
*S=standard cabinet, L=left-end, R=Right-end, H=half cabinet, IC=Inner Corner, OC=Outer Corner, P=Pantry, ICC=Inner Corner Curve, OCC=Outer Corner Curve

Note: Some of these items can be considered "High Poly." So if your computer can't handle high poly items, install at your own risk. Curves are notorious for needing extra polys to look smooth, so it is the trade-off when creating.

CC credits:
  • All custom content, apart from the floor in kitchen 2 (find here) is all mine, so feel free to browse through my downloads to find it. 
Now, there are 3 download links. One for a combined package with all items merged, and another with all packages separated, then separate download for the Default Replacement (DR) appliances. The archives contains the package files and style images inside a folder. Extract the archive using winRAR or WinZip, place the package file(s) in your mods folder, then look for them in your game. I hope you enjoy.

Download Merged Collection:

Download Separated Collection:

No Occluder Appliances (DR):

I have also uploaded the files individually for those with the separated packages to download the items separately. There will be no alternate download for these individual files. 
Download Individual Items:


  1. THIS IS GORGEOUS. I've been waiting for a shaker style kitchen for the Sims 4 forever. So glad you made this THANK YOU!

  2. You are seriously the best content creator for this game. I appreciate your work so much; half my houses are your sets. Thank you for another stunning set. You are so appreciated!!!

  3. Thank you, so much!!!! It's very beautiful, I love it!!

  4. That is an awesome kitchen you made, thanks for sharing!

  5. OMG! That is a MASTERPIECE!!!! Thank you <3

  6. You post the most beautiful things... I absolutely LOVE this kitchen set. From the counters to the little decorations...everything is just perfect.
    Thank you so much for sharing this with us, fellow simmers :)

  7. GOOD WORK! I am really amazed, once again!

  8. This is so awesome! Thank you so much!

  9. Bravo Peacemaker. You have outdone yourself with this wonderful kitchen and accessories. Thank you so much for your wonderful designs.

  10. Congratulations for your improved and amazing work!! Thank you :)

  11. AMAZING set, god the work involved. BIG thanks for the share.

  12. Hello! WoohooJuiceSimoleons, I'm under anonymous 'cause I don't wanna show my real name :/ But anyway, this kitchen is a MUST HAVE! Thank you so much for sharing!

  13. OMG I love this set soooo much! Awesome work as always!!! :D

  14. does anyone know why this is showing as conflicting ? i use mod detector and its shwoing it isnt working but idk why :(

    1. Are these actually working ingame? programs like mod detector are not perfect and are more a guide. The kitchen shows as a conflict for me but work perfectly. They are probably registering as conflicts because the bars are a clone of each other but have unique ID's so they show up separately. Same with the islands.

    2. Ok, i did a little investigating with the mod detector, and they are only conflicting because of a single resource: the dirty state image. All the counters have a dirty state and textures for it. The ID's for these are the same between the items seen as conflicting, so it is just a duplicated resource, which i did incase someone wanted just one type of counter. this should not affect your game at all.

    3. Oh ok thanks :) I should have read the comments before ^^' sorry for the inconvenience ^^

  15. Just wanted to say - THANK YOU for everything you do, I am just so impressed and blown away by your stuff, WOW! I just came back to simming with Get Together and you are always one of my first stops ;) The quality and finish on everything you do (and your lovely website with easy downloading!) makes you head and shoulders above so many!! Keep it up - so appreciated!

  16. It don't work for me :(

    1. my guess is either your game isn't updated fully, or perhaps your mods folder is not correctly set up. I assume you extracted the archive? Try deleting your resource.cfg file and let another respawn once you have opened your game. early versions only allowed 1 teir of folders to look through and if you had more, the content would not be seen by the game. If this doesn't work, try searching google with the specific issue you are experiencing.

  17. I absolutely looove this kitchen! :D :D The only problem I have is trying to put the counters, cabinets, and appliances on a diagonal wall. Is this not do-able? Or is there a trick? Thanks for any feedback! :D

    1. Thank you :)

      diagonal walls are not that user-friendly. if you place a counter first, other counters should snap to eachother, but everything else wont. Since the diagonal walls are longer then a standard one, it would require unique meshes, and the game doesn't have those. So it is unfortunately a function of the game which cc needs to abide by.

  18. Beautiful :) still, the Mods Conflicts Detector tells me this kitchen is in conflict with your Lennox Kitchen, it this normal ? it's only the kitchen part that is in trouble, not the dining ^^